Let's see, I hope I can explain it here
. I can't check it right now on server but if I remember correctly...
It's an item shop, with 2 Grist (stackable) for 1 product ratio (E. Books so non-stackable)
- This means I have to turn two
Grist's into one
signal to release a single book
1. I solved this with the Grists being Hropper'd into a Dropper which shoots out the Grists at a slow pace using a slowed down Comparator clock, so it's easy to count them even if a bunch of them gets thrown in at once.
2. Then when they flow further into a Hopper
one by one it detects when two of them is piled up in it and lets them go into the final Chest at the end while sending a single signal.
When I was on, the two main parts that I labeled as "1." and "2." seemed to be out of sync somehow... The "1." Dropper part became faster compared to the other. The Comparator clock seemed to go at the normal speed, that I remembered. The problem was with the "2." part: the Hopper
before the final Chest is hooked up to a Comparator, it gave off power for too long, while the Hopper
over-flowed with currency from the Dropper.
The whole contraption also had a problem, that is a locked Hopper just didn't get unlocked when it got a signal to do so.
My conclusion is Hoppers kept their items for longer when they should've let them flow into another container. They... updated slower?
SIDE NOTE: I like to come up with stuff myself (although I did look up some stuff), so these... things I built might be overcomplicated. I hope it doesn't make much lagg! (it doesn't have any continuously working parts)
Thank you for the quick response, indeed the best cracked server there is!